!NFL TABLE

 Select the desired NFL team by highlighting the team
 and press [ENTER]. You may also press [Esc] to cancel
 this function.

!OWNER TABLE

 The team numbers and names are displayed in a selection
 window.  Highlight the desired team number/name and press
 [ENTER] to select that team.  You may also press [Esc]
 to cancel this function.

!PRINTER

                 [Printer / File / Screen]

 Enter [P] to print to the printer device (printer device can
 be changed with the Printer Setup function). Enter [F] to
 print to a file, in which case you will be asked for a file 
 name that will contain the report. Enter [S] to print the
 report to the screen. When printing to the screen, a temp-
 orary file is created first and then the file is viewed in
 its entirety on the screen with full scrolling capabilities. 

 When printing to the printer, the printer will be set to
 8 lines per inch.

!FILE NAME

                       [File Name]

 When printing to a file, enter the name of the file that
 will contain the report.  The file will be created in the
 current data directory.  Make sure a valid DOS file name
 is entered (no path is allowed).  This file can then
 be viewed or printed from DOS.

 Warning!!  If the file already exists, the newly created
 file will write over the existing file.

!COPIES

                     [Number of Copies]

 Enter the number of copies of this report you wish to 
 print.  Valid entries are 1-9.

!NOTES

                         [Notes]

 The notes feature is provided to allow you to keep notes
 about your fantasy football league.  You can specify up to
 100 different note files.  Of course, you must have enough
 free disk space to save these files.  There is also a limit
 of 100 lines of text (each line can contain 70 characters)
 for each note file.  All note files are in the current
 directory and are indicated by the .NOT file extension.

 You can keep all notes in 1 file or you can keep a separate
 note file for each team in your league.  It is entirely up 
 to you to decide what information will go into these files.

 When you are done entering text, press [F10] to save the
 information into the file, or press [Esc] to abort without
 saving the changes.  When saving a file and it is a new 
 file, then you will be asked for the name of the file to
 create.

 The editor supports the following functions:

    [Up Arrow]        Move up one line.
    [Down Arrow]      Move down one line.
    [Page Up]         Move up one page.
    [Page Down]       Move down one page.
    [Home]            Move to the beginning of the line.
    [End]             Move to the end of the line.
    [Insert]          Toggle between insert and overstrike
                      mode.
    [Del]             Delete the character at the cursor
                      position.
    [BackSpace]       Delete the character to the left of
                      the cursor position.
    [Tab]             Move one tab stop to the right.
    [Ctrl-Right]      Move one word to the right.
    [Ctrl-Left]       Move one word to the left.
    [Ctrl-Home]       Move to the first line of the file.
    [Ctrl-End]        Move to the last line of the file.
    [Ctrl-N]          Insert a line at the current row.
    [Ctrl-T]          Delete the word the cursor is on.
    [Ctrl-Y]          Delete the current line.

!NOTESW

                         [Notes]

 Select the note file to be edited.  If you wish to create
 a new note file, then highlight the (NEW FILE) selection
 and press [ENTER].

!NOTES OUTPUT

                       [File Name]

 When saving the contents of a new note file, you must enter
 the name of the file that should contain the notes.  Please
 note that the "NOT" extension is automatically added to the
 file name, so you should not enter an extension.

 If the file name entered already exists, an error message
 will be displayed and you must enter a unique file name.

 All notes files will be saved in the current directory.

!NEWINST

 If this is a new installation of FFA, then enter [Y] and
 the data will be reinitialized. This question will be asked
 if it appears that this is a new installation of FFA. If
 this really isn't a new installation, then enter [N]. 
 
*MAIN MENU
!SELECTION

 Select the desired function by highlighting the function
 and pressing [ENTER].  [Esc] will terminate the program and
 return to DOS.  Alt-X will temporarily shell to DOS, to
 return to FFA, enter EXIT at the DOS prompt and press
 [ENTER]. Note that the Alt-X feature is available at any
 time, not just at the menu. 

 Enter Weekly Scores (Manual)
   Used to manually enter the scores for the current week.
   The method used to enter scores will be based on the scor-
   ing method that is set up in League Options, either basic,
   performance, or distance.

   This function can be executed multiple times prior to
   updating the standings for the week.  In other words, 
   all scores do not have to be entered at one time, and
   if a mistake is made, it can be corrected.  The scores
   are reset to zero when the Update/Print Standings 
   function is executed.

 Enter Weekly Scores (Import)
   Used to import the scores from another text file.  This 
   method can be used if using the basic or performance scor-
   ing methods, but not for the distance scoring method. The
   import file can be downloaded from "The BULL Board", a 
   bulletin board serving primarily fantasy football.  The 
   board contains weekly stats for every player (NFL only).
   The BULL Board can be reached at 612-460-6629.

   When the import is executed, all scores will be reset 
   and new scores will be generated from the import file. 
   If you draft a coach, then you will have to manually
   enter coaching points, since these stats are not in the
   import file.  In this case, use the import method first
   and then use Enter Weekly Scores - Manual to enter the
   coaching points.

 Update/Print Standings
   Used to update the standings after scores are entered via
   Enter Weekly Scores, based on the current week's schedule.
   It will also print the standings and a recap of the team's
   scores.

   NOTE: make sure all the scores have been entered prior
   to executing this function. If there is enough room on
   the disk, an automatic backup is made of the FFATEAM.DAT
   and FFAWEEK.DAT files. It is then possible to use the
   Restore Previous Week function if a mistake has been made
   but wasn't discovered until after standings were updated.
   These backup files are named FFATEAM.BKP and FFAWEEK.BKP.

 Starting Lineup
   Used to set the starting lineup for each team, and the 
   reserves.  The number of players and positions allowed is
   determined by what is set up in League Options.

 Transaction Entry
   Used to maintain a log of the transactions for each team. 
   Tracks the description, amount of transaction, and whether 
   the transaction has been paid or not.

 Team Maintenance
   Used to enter each team's roster.  Up to 22 players can be
   on a team. The name of the player, the NFL team he plays
   for, position, and year-to-date points are entered.

 Reports Menu
   Will display another menu showing the different reports
   that can be printed.

 Utilities Menu
   Will display another menu showing the utilities such as
   League Options, Schedule Maintenance, Win/Loss Maintenance,
   etc.

 Draft Assistant
   Will only be present if you have a registered version and 
   the FFADRAFT program, otherwise this menu selection will 
   not be present. Draft Assistant is used to prepare for the
   draft and used during the draft to record team rosters.

*REPORTS MENU
!SELECTION

 Select the desired function by highlighting the function and
 pressing [ENTER]. Press [Esc] to return to the main menu.

 Current Week's Detail Report
   Used to print out each team's scoring detail for the 
   current week.  This function can be executed multiple 
   times.  For example, you could enter Sunday's scores and
   print out the detail to see how teams have done prior to
   Monday night's game.

   This report should be printed prior to executing the
   Update/Print Standings function for review to make
   sure all scores have been entered correctly.  If a
   mistake has been made, it can be easily corrected by
   entering the correct score.

 Team Roster Report
   Prints each team's players, their positions and NFL team.
   This report can be printed by Fantasy team or by NFL 
   team.

 Starting Lineup Report
   Prints each team's starting lineup, sorted by position.

 Transaction Report
   Prints the transaction log. Transactions can be printed 
   for a selected team or all teams, and for a selected week
   or all weeks.

 Owner Report
   Prints information such as owner name, address, phone #, 
   fax #, and comments.
   
 Schedule Report
   Prints the entire season's schedule.

 Print Notes File
   Print the contents of a selected notes file.

 Printer Setup
   Used to set printer options such as printer device name,
   initialization codes, and 8 lines per inch codes.

*UTILITY MENU
!SELECTION

 Select the desired function by highlighting the function and
 pressing [ENTER]. Press [Esc] to return to the main menu.

 League Options
   Used to set the different options that are available in 
   FFA.  This function must be executed before any of the
   other functions can be executed, since the other functions
   need to know what options your league will be using.

 Win/Loss Maintenance
   Used to manually adjust team wins, losses, high points, 
   points scored, and points scored against. Normally, this
   function is not needed as these stats are automatically
   calculated according to the weekly scores entered.  If,
   however, an entry was made in error that causes an incorr-
   ect calculation for wins/losses, it is possible to adjust
   the team's entries with this function.

 Schedule Maintenance
   Used to enter the schedule for the season.  A home team 
   must also be designated to be used for a tie breaker.

 Owner Maintenance
   Used to record information for team owners such as name,
   address, phone number, fax number, and other comments.

 NFL Team Table Maintenance
   Used to modify the NFL team code and names.  The table
   consists of a 4 character team code and a 20 character 
   team name.  The default is presently set for the 28 NFL
   teams.  For example, if you would prefer to enter "A" for
   Atlanta instead of "ATL", then you can set Atlanta's team
   code to "A".

   When the NFL expands, you will use this function to add
   the new teams to the table.

   This feature also makes it possible to use this program
   for other purposes, such as college football or the new
   World Football League if you so choose.

 Scoring Maintenance
   Used to customize the point values used by your league for
   the performance and distance scoring methods. If using the
   basic scoring method, this function is only needed to set
   up basic point values when using the import feature.

 Bye Week Maintenance
   Used to enter the NFL team codes of those teams that do not
   play for given weeks. This information is used to notify
   which players are on a bye week in Team Maintenance and 
   Team Roster report.

 Restore Previous Week
   Used to restore the data files from the previous week. If 
   there is enough room on the disk, an automatic backup of 
   the data files is done when standings are updated. If an
   error is detected, such as not entering all scores or
   scores were entered incorrectly, this function can be used
   to restore the data files as they were before standings
   were updated.

 Clear File for New Season
   Used at the start of a new season to clear the data files
   and reset stats back to zero.

*SCORE ENTRY
!NFL TEAM

                     [NFL Team Code]

 Enter the 4 character code which indicates the NFL team
 whose player's scores/stats are to be entered. Leave this
 field blank and press [ENTER] to display a look-up window
 showing all NFL teams. 

 The player window will display all the players that are
 currently on a fantasy team roster for the selected NFL
 team. 

 NOTE: When done entering scores, press [F10] to save the
 scores. If you press [Esc] to abort, a message will be
 displayed stating that you haven't saved the scores and
 ask you to confirm this. 

!TEAM

                     [Fantasy Team]

 Enter the fantasy team number to be updated or leave this 
 field blank and press [ENTER] to display a list of fantasy
 teams.  

 The player window will display all the players for the
 currently selected fantasy team.

 NOTE: When done entering scores, press [F10] to save the
 scores. If you press [Esc] to abort, a message will be
 displayed stating that you haven't saved the scores and
 ask you to confirm this. 

!PLAYER TABLE

 All players for the NFL team (or fantasy team) will be
 displayed, whether they are on a starting lineup or not.
 Those players that are either starters or reserves are
 noted with a "s" for starters or "r" for reserves next to
 their position.  If you are not keeping year-to-date stats,
 then you would not have to enter those players that are not
 starters or reserves.  Select the player to be updated by 
 highlighting the player's name and press [ENTER]. 

 After selecting the player to be updated, you can then
 enter the stats for that player.  The stats entered will
 depend on the scoring method your league uses.

 A player's stats can be entered any number of times prior
 to using Update/Print Standings.  This is useful when
 correcting any mistakes that may have been made.

!NFL POINTS

 This list displays the NFL teams and how many points have
 been entered to date. This is helpful in determining if
 any NFL teams have been missed during manual score entry.

!BASIC POINTS

                  [Basic Scoring Points]

 When using the basic scoring method, you manually determine
 the points and enter the total points for the player.
 Normally, touchdown passes are worth 3 points, rushing and
 receiving touchdowns are worth 6 points, field goals are
 3 points and extra points are worth 1 point. 
 
 The basic method is very flexible allowing you to assign
 whatever points your league decides upon for a scoring 
 play.  You merely enter the total for each player.

!PERFORMANCE YARDS

                   [Performance Yards]

 Enter the total passing/rushing/receiving yardage for the 
 player.  A total will be assigned based on the number of 
 yards and the point value assigned. Bonus points may also be
 awarded for reaching a certain yardage. Refer to Scoring
 Maintenance for further explanation on how you can customize
 the scoring table.

 After entering a field, the point value is computed and 
 added to the player's total.

!MISC TOTAL

                 [Miscellaneous Points]

 Enter the total miscellaneous points awarded to the player.
 This covers any points not covered by the yardage method.
 This would typically be used when using a combined basic
 and performance scoring system, you would enter the points
 for any touchdowns this player has scored. 

 NOTE: If the player being entered is a kicker, coach, or a
 defense, then only this field is used to enter the total
 points for that player, since there isn't any yardage
 associated with that position.
 
!INDICATOR

                       [Indicator]

 Enter a number to indicate the type of score, based on 
 the player's position.  If a non kicker, enter [1] for
 a passing score, [2] for a receiving score, or [3] for a 
 rushing score.  For kickers, [1] for an extra point, and
 [2] for a field goal.

 Each player can have up to 10 scores recorded.  To remove
 a score from the list, blank out this field and press
 [ENTER].

!DISTANCE

                        [Distance]

 Enter the distance (in yards) of the scoring play.  If
 a kicker and entering extra points, enter the total 
 number of extra points.  For example, if a kicker kicks
 6 extra points in a game, make 1 entry for 6 points
 rather than 6 entries for 1 point.

 Points awarded will be determined by the type of score
 and the distance of the score. Point values can be set up
 so that each type of score will receive a set number of
 points, and then based on the distance of the score, an
 additional number of points can be added. Refer to Scoring
 Maintenance for further explanation on how to customize
 the scoring table.  

!SAVE

 If you have entered scores and then press [Esc] to abort
 the process without first saving the scores [F10], the
 program will warn you.  If you don't want to save the
 scores, enter [Y] and press [ENTER], or merely press [Esc]
 again.  If you do wish to save the scores, enter [N] and
 press [ENTER] and then press [F10] to save the scores.

*SCORE ENTRY IMPORT
!EXCEPTIONS

 If you want an exception list to be displayed after the
 import file has been processed, enter [Y], else enter [N].
 The exception list will display all the players who have
 stats (other than 0) that are in the import file but were
 not assigned to any fantasy team player. If using the
 performance scoring method, this list could be quite long
 since there are many players that accumulate yardage but
 are not on a fantasy team. 

 If players are not updating properly, then it is because
 the names are not matching.  For players, only the name 
 is used for a match.  Check the names in the import file
 against the names you have set up. Only the first 15 
 characters are used, since the import file only shows 15.
 Spelling of first and last names MUST be EXACT.  Upper /
 lower case does not make a difference, and names can be
 last, first or first - last.  NOTE, last name only is not
 sufficient.

 Examples:

         Import Name          Suitable FFA Names
         Kosar,Bernie         Kosar,Bernie
                              Kosar, Bernie
                              Bernie Kosar
                              BERNIE KOSAR
                              KOSAR,BERNIE

 
!IMPORT FILE NAME

 Enter the name of the text file that contains the player's
 stats.  You may optionally enter a drive and path, the 
 file does not have to be in the Fantasy Football Assistant
 directory.

 The default file name will be NFLTXTxx where xx is the
 current week number. If the file name entered is not 
 found, an error message will be displayed and ask you to
 enter another file name.

 If you do not wish to import a file at this time, press
 [Esc] to return to the menu.

*UPDATE STANDINGS
!EDIT COMMISH
 
 Enter [Y] to edit the COMMISH.NOT file. The text entered in
 this file will be printed at the top of the standings. This
 is used print any information that the commissioner wishes
 to appear on the standings sheet. For example, any special
 instructions, or to remind teams which NFL teams have a bye
 week for the coming week, etc.

!REPRINT

 Enter [Y] if you merely wish to reprint the current 
 standings.  
 
 If you are ready to update this week's standings, enter
 [N].  Standings will be updated and printed based on the
 schedule.  The results of each game are also printed.

!CONFIRM

 Before standings are updated and printed, you are asked 
 if all scores have been entered.  If you are certain all
 scores have been entered, enter [Y] and press [ENTER], in 
 which case the current week's scores will be analyzed, 
 the standings will be updated, and the current week's
 stats will be reset to zero. 
 
 If not certain, enter [N], press [ENTER], and use Enter 
 Weekly Scores to finish entering scores.

*TRAN ENTRY
!FUNCTION

                     [Function]

 Enter [A] to add a new transaction, [C] to change an 
 existing transaction, or [D] to delete a transaction.

!TEAM

                     [Team Number]

 Enter the team number which you wish to add, change or 
 delete a transaction.  Leave this field blank and press 
 [ENTER] to display a selection window showing the team 
 numbers and names.

!CONFIRM

 When deleting a transaction, you must confirm that you
 really wish to delete it. If the displayed transaction is
 to be deleted, enter [Y], else enter [N].

!WEEK

                    [Week Number]

 Enter the week number to assign to the transaction. The 
 default will be the current week number.  You can use week
 0 when entering franchise fees or other transactions that
 occur prior to the 1st week of the season.

!DESC

                     [Description]

 Enter the description of the transaction. This is a free
 form field, you can enter any text you wish to identify
 the transaction.

!AMOUNT

                      [Amount]

 Enter the amount of the transaction. The default will be
 the amount that has been set up as the default transaction
 amount in League Options. If there is no charge for the
 transaction, enter 0.00.

!PAID

                       [Paid]

 Enter [Y] if this transaction has been paid for, or [N] if
 it has not been paid for. The Transaction Report will show
 totals for both paid and unpaid transactions.

!TRAN

 This window displays the transactions that have previously
 been entered for the team. Highlight the desired trans-
 action and press [ENTER] to select, else press [Esc] to
 abort this function.

*TEAM SETUP
!TEAM

                     [Team Number]

 Enter the team number which you wish to set up or edit.
 If the team already exists, the information that is set 
 up for the team will be displayed. Leave this field blank
 and press [ENTER] to display a selection window showing
 the team numbers and names.

!ROSTER

 The NFL roster information comes from a text file named
 NFLRSTR.TXT, which must be present in the directory where
 FFA is loaded.  The information displayed shows the 
 player's name, position and NFL team code.  It can also
 be sorted in 5 different ways.  By name only, position/
 name, position/team, team/name and team/position.  When
 the list is displayed, press [F2] to resort the list,
 which will then ask you which sort format to be used.

 Highlight the desired player and press [ENTER], which will
 select that player from the table and insert it into the
 team's roster.  You can press the first letter of the 
 player's last name to position the list to the first 
 player matching the pressed letter.  For example, if you
 are looking for Eric Dickerson, then press "D" (since his
 last name starts with a D), and the list will jump to the
 names starting with "D".  You can then use the arrow keys
 to highlight the desired name and then press [ENTER].
 
!SORT ORDER
 
 Select the sort order of the roster list by highlighting
 the desired entry and pressing [ENTER].

     Name Only        Only by player's name.
     Position/Name    First by position, then by name.
     Position/Team    First by position, then be team.
     Team/Name        First by team, then by name.
     Team/Position    First by team, then by position.

!STATUS

                        [Status]

 Enter the status of the player. Enter [S] for all starters,
 and a priority number for the reserves.  The priority
 number indicates the order reserves are to be evaluated in 
 case of a tie.  Leave this field blank if the player is not
 a starter or a reserve.

 Example for reserves:  if your league uses 5 reserves, 
 then you must have 5 players marked 1 through 5 as the
 reserves.  Reserve 1 will be checked first in case of a
 tie breaker, reserve 2 will be second, etc.

 Note that you can press [F4] to clear each status field.
 If you are entering a lineup that is quite different from
 the previous week, it may be easier to clear all status
 fields first, and then enter starters and reserves rather
 than having to manually blank out the non starters/reserves.

 Before a lineup will be saved, the lineup must match what
 has been defined for a legal lineup with League Options.
 If an illegal lineup is detected, an error message will
 be displayed and you must correct the lineup before it
 will be accepted.  For example: if the number of receivers
 for a legal lineup is 3, then there must be 3 wide 
 receivers marked as starters.  This will be true for 
 every position.  The exception will be for reserves as 
 the only check will be for the number of reserves.  
 Reserves can be any position.

!NAME

                       [Team Name]

 Enter the name of the fantasy team.  Up to 20 characters
 can be used for team name.

!PLAYER NAME

                      [Player Name]

 Enter the name of the NFL player.  Up to 20 characters 
 can be used for player name.  Press [F8] if you wish to
 delete this player.  Press [F9] to perform a player trade
 with another team and the current player that is  high-
 lighted.

 Leave this field blank to display the NFL roster, from 
 which a player can be selected, thus simplifying the task
 of entering new players.  The roster information comes
 from a text file named NFLRSTR.TXT, which can be obtained
 from "The BULL Board", 612-460-6629, or which you can
 generate yourself with any text editor.  The format of
 the file should be player name, positions 1-15, player 
 position, position 17 (Q,W,R,T,K,D,C), and NFL team code,
 positions 19-22 (upper case).   If this file is not
 present, then the roster list can not be displayed and
 you will get an error message if you try to use this
 feature.

 This feature is especially useful if you will be using
 the import feature to update weekly scores, since it is
 necessary for the player's name to be spelled exactly the
 same as the import file will have it.  

 If using the import feature but manually entering team
 setup information, make sure the player's name is spelled
 exactly as it is in the import file.  The import feature
 will look at only the first 15 characters of the name, 
 even though you can set up 20 characters.  Spelling of
 first and last names MUST be EXACT.  Upper / lower case 
 does not make a difference, and names can be last, first
 or first - last.  NOTE, last name only is not sufficient.

 Examples:

         Import Name          Suitable FFA Names

         Kosar,Bernie         Kosar,Bernie
                              Kosar, Bernie
                              Bernie Kosar
                              BERNIE KOSAR
                              KOSAR,BERNIE

 
 Refer to the manual for more information on the score 
 entry import feature.

 Press [Down Arrow] to go directly to the next player on 
 the screen, or [Up Arrow] to go to the previous player.

!TRADE TEAM

 Enter the team number you wish to trade with, or leave
 this field blank to display a look-up window from which
 a team can be selected.  After selecting a team, that
 team's roster will be displayed in another look-up
 window.  Highlight the player to be traded and press
 [ENTER].  The 2 teams will then be updated with the
 trade.

!PLAYER TEAM

                   [Player NFL Team]

 Enter the 4 character NFL team code that the player plays
 for.  If the team code is not known, leave this field blank
 to display a selection window.

!POSITION

                     [Player Position]

 Enter the player's position. 

      [Q] = quarterback 
      [R] = running back
      [W] = wide receiver
      [T] = tight end
      [K] = kicker
      [D] = defense
      [C] = coach

!YTDPOINTS

                      [YTD Points]

 This field displays the accumulated year-to-date points
 for the player.  On a new setup, this field will be 0.
 This field should only be modified when a player's score
 was not entered correctly, then the year-to-date points 
 can be corrected here.

!CONFIRM

 You have made a change to the roster but have not saved
 those changes with [F10].  If you really do not want to
 save those changes, enter [Y].  If you do want to save the
 changes, enter [N] and then use [F10] to save the changes.

!PROCEDE

 Enter [Y] to continue with Team Maintenance, else enter [N]
 to return to the menu.  If proceding, then only make 
 changes that will not change the order or number of players
 for a team, otherwise weekly scores will not update prop-
 erly.

*LEAGUE OPTIONS
!NAME

                     [Name of League]

 Enter up to 40 characters for the name of your league. This
 name will be printed on the heading for each report that
 is produced by Fantasy Football Assistant.  This is helpful
 when more than 1 league is being processed, the reports can
 be easily identified by the name of the league on the 
 report.  This is an optional field.

!TEAMS

                [Number of Teams in League]

 Enter the number of teams in your league.  This system
 will support leagues of 4, 6, 8, 10, 12, 14 or 16 teams.

 If you have an odd number of teams, you may wish to set
 up a "dummy" team consisting of undrafted or ficticous
 players.  Leave all scores at 0 for this team when 
 entering weekly scores, in effect giving the team 
 scheduled to play the "dummy" team a bye.

!DIVISION

                       [Divisions]

 Enter [Y] if you wish to divide the teams into divisions,
 else enter [N].  Divisions are supported only for leagues
 with 8 or more teams. 8, 10, and 14 team leagues will use 
 2 divisions, 12 team leagues will use 3 divisions, and a
 16 team league will use 4 divisions.

!DIVISION NAME

                    [Division Names]

 If using divisions, enter the name of each division.
 The defaults for the 4 divisions are CLUB, SPADE,
 HEART, and DIAMOND, but you may assign different names
 if you so desire.

!SCORING

                   [Scoring Method]

 Enter [1] to use basic scoring method, [2] for performance
 method, or [3] for distance method.

 The basic method is the most flexible, but you must man-
 ually calculate the number of points to be awarded to 
 each player.  The suggested scoring is 3 points for a
 touchdown pass thrown, 6 points for a touchdown scored
 by rushing or receiving, and 1 point for each extra point
 kicked and 3 points for each field goal. 

 The performance method uses total yardage based on passing,
 receiving and rushing yards, regardless of whether a 
 touchdown is scored or not.  This method rewards the 
 players with the most yards, instead of those players that
 come in at the goal line and score 1 yard touchdowns.  The
 number of yards rushed, passed, and pass receiving will
 translate to points, the more yards gained, the more 
 points awarded.  (Kickers still use 1 point for extra 
 points and 3 points for field goals). You can also set up
 bonus points to be awarded for reaching a certain goal, such
 as reaching 100 yards rushing or 300 yards passing. This
 method can also be used as a combined performance/basic
 scoring method, since you can also enter points awarded
 for touchdowns in the miscellaneous points field.

 The distance method uses a combination of the basic and
 performance methods.  Points are awarded for scores, but
 the distance of the score is also entered to determine
 the number of points awarded for the score, including
 field goals.  

!TIE BREAKER

                     [Tie Breaker]

 Enter a number (1 or 2) to indicate the tie breaker 
 method your league uses.  If the points for the
 starters for the 2 teams are equal, the tie breaker
 method will be used to determine the winner.  If the
 tie breaker fails to produce a winner, a tie will be
 awarded.

 Entering [1] will use the sudden death method, where
 the home team has first chance to break the tie.  The
 home team's first reserve is checked to see if he 
 scored, and if he did, the home team wins.  If he does
 not score, the visitor's first reserve is checked to
 see if he scored, and if he did, the visiting team is
 the winner.  Each reserve is checked until a winner
 is determined, and if no reserves score, then a tie
 is declared.

 Entering [2] will use the reserve total method.  The
 points scored for all reserves are added together for
 a total, and the team that scores the most reserve 
 points is declared the winner.  If the reserve's totals
 are equal, than it will default to the sudden death
 method to determine the winner.

!SCORE ENTRY

          [Enter Scores by NFL or Fantasy Team]

 This option determines what players will be displayed
 in the window when entering scores manually.  Enter [1]
 to enter players by NFL team, or [2] to enter players
 by fantasy team.

!REGULAR WEEKS

                    [Regular Weeks]

 Enter the number of regular season weeks in the fantasy
 league.  This does NOT include the playoff weeks, if
 your team has a playoff.  A maximum of 20 weeks is allowed. 
 
!RESERVE DETAIL

            [Print scoring detail for reserves]

 Enter [Y] to print the detail for the reserves on the
 Current Week Detail report.  Enter [N] to print only
 summary information for the reserves.

!TRAN DEFAULT

               [Default Transaction Amount]

 Enter the default amount to be used for transactions
 when entering transactions. This is only a default amount,
 this amount can be overridden at time of transaction entry.

!FLEX

                      [Flex Option]

 Enter [Y] to indicate that any combination of tight ends
 and wide receivers qualify for a legal lineup. For example,
 if you have your legal lineup set at 2 wide receivers and
 1 tight end, then your starting lineup has to total 3
 wide receivers/tight ends, in any combination. If you enter
 [N], then exactly 2 wide receivers and 1 tight end must be
 in your starting lineup (or whatever values you enter for
 each position).

!PLAYERS

                     [Legal Lineup]

 Enter the total number of players allowed at this position
 to determine a starting lineup.  If your league doesn't use
 a certain position, then enter 0 for the number of players
 for that position.

 When a starting lineup is entered for a team, the number of
 players required for each position will be checked to make
 sure a legal lineup has been entered.

 Note that the maximum number of players that can be set up
 for a legal lineup (including reserves) is 22.

 If you have an unstructured league where it doesn't matter
 what positions are used for starters, then enter 0 for 
 every position. 

 The "potpourri" position is used to indicate the number of
 starters that can be any position. For example, you could
 have 1 qb, 2 rb, 2 wr, 1 k, then another player that could
 be any position, in which case you would enter 1 for the
 potpourri position. If you have 2 players of any position,
 then enter 2 for potpourri.

!TEAM QB-KICKER

                     [Team Quarterback/Kicker]

 Enter [Y] if your league uses the team concept, else enter
 [N]. For example, drafting the S.F. team quarterback would
 mean that you would get all the accumulated points for the 
 S.F. quarterbacks no matter who plays in the game.  This 
 eliminates the problem of a starter who gets hurt early in 
 the game, or in the case at the end of the season a regular
 starter sitting down when they already have their division
 wrapped up.

 When using Team Maintenance and you display the NFL roster
 list and you are using the team concept, then individual
 names will not be displayed. Instead, for quartebacks, there
 will be an entry for each NFL team as "Team QB - xxxx" where
 xxxx is the NFL team code. Kickers will display as "Team K -
 xxxx" and defenses as "Team Def - xxxx".

         
!TEAM SORT

                     [Sort Team Roster]

 Enter [Y] to automatically sort the team roster by position.
 The order of sort is quarterback, running back, wide receiv-
 er, tight end, kicker, defense and coach. Enter [N] to leave
 the team roster as it is entered. Note that this option has
 no affect on the Starting Lineup Report, that report is
 always sorted by position.

*WIN/LOSS
!TEAM

                     [Team Number]

 Enter the team number which you wish to set up or edit.
 If the team already exists, the information that is set 
 up for the team will be displayed.

 If you do not remember the team number but know the team
 name, leave this field blank and press [ENTER].  A 
 selection window will be displayed showing the team 
 numbers and names.

!WINS

                     [Wins / Losses / Ties]

 Enter the total number of wins/losses/ties the team has
 for the  season.

!HIGH POINTS

                       [High Points]

 Enter the total number of weeks the team has won high
 points for the season.

!POINTS SCORED

                  [Points Scored / Against]

 Enter the total number of points the team has scored
 or given up for the season.

!DIV

            [Division Wins / Losses / Ties]

 Enter the total wins/losses/ties within the team's
 division. 

*OWNER SETUP
!TEAM

                     [Team Number]

 Enter the team number which you wish to set up or edit.
 If the team already exists, the information that is set 
 up for the team will be displayed. Leave this field blank
 and press [ENTER] to display a selection window showing
 the team numbers and names.

!NAME

                        [Name]

 Enter the team owner's actual name.

!ADDRESS

                        [Address]

 Enter the team owner's address.

!PHONE

                        [Phone]

 Enter the team owner's phone number (optional).

!FAX

                        [Fax]

 Enter the team owner's fax number (optional).

!COMMENT

                        [Comment]

 Enter any comments you would like to record for the team
 owner (optional).

*SCHEDULE
!SCHEDULE

                       [Schedule]

 This function is used to set the schedule for your fantasy
 league.  When entering this function, the first 10 weeks
 are displayed.  Use the Page Down key to display weeks
 11 - 20.  When weeks 11 - 20 are displayed, press Page Up
 to display weeks 1 - 10.  Note that up to 20 weeks can
 be set up, but you do not have to schedule all 20 weeks.
 To start with, you can set up the schedule for the regular
 weeks, and then when the playoff rounds start and the
 playoff teams are determined, you can enter the playoff
 schedule.

 When entering the playoff schedule, you are still required
 to enter every team for the week (some leagues allow the
 non playoff teams to play during the playoffs to compete
 for high points).  Schedule the playoff teams to play each
 other as determined by your league and then randomly select
 the non playoff teams against each other. If your league 
 has a bye in the first round, schedule the team that has
 the bye against a non playoff team.

 The teams are listed across the top and the weeks are 
 listed down the left side of the screen.  The schedule 
 will show all 16 teams, even if your league uses less
 teams.  You will only be able to access the number of
 teams in your league. 
 
 When the cursor is beneath a team number, enter the 
 opposing team number for that week.  If the opposing team
 number entered is the same team number at the top of the
 column, then an error message will be displayed stating
 that a team can not be scheduled against itself.
 
 If the team field is left blank and [ENTER] is pressed, a
 selection window will be displayed showing the team
 numbers and names.

 After an opposing team has been entered, you must indicate
 whether the opposing team is the home team or not.  A home
 team must be assigned for tie breaker purposes.  If the
 opposing team is the home team, enter an asterisk (*), 
 otherwise leave the home team indicator blank. 

 When the opposing team and home team indicator has been
 entered for a team, the opposing team will be updated
 automatically.  For example, team 1 plays team 5.  For
 team 1, you would enter team 5 as the opposing team. 
 The opposing team for team 5 will automatically insert
 team 1, and the home team indicators will be updated.

 Pressing the following function keys will perform the
 following special features:

     F2 = Clear All, the entire schedule will be cleared
          to spaces.  You can then manually re-enter the
          schedule or use defaults.

     F3 = Clear Week, the current week (determined by the
          location of the cursor) will be cleared to
          spaces.

     F4 = Default Schedule, based on the number of teams
          in your league and whether divisions are used
          or not, a preset schedule will be loaded.  
          Only the recommended number of weeks for a
          regular season (excluding playoff weeks) will
          be assigned. You can then modify the schedule 
          if needed.

     F10 = Save, the schedule will be saved to disk.  If
           [Esc] is pressed prior to pressing [F10] to save
           the changes, any changes entered will NOT be
           saved.

           After pressing [F10], the software will check
           the schedule to see if there are any missing
           or duplicate teams for each week.  If there
           are any problems, you will be notified which
           week is in error.  You must then correct that
           week before the schedule can be saved.

*NFL TABLE MAINTENANCE
!NFL FUNCTION

                       [Function]

 Enter [A] to add a team to the table, [D] to delete a team
 from the table, or [C] to change an existing team code or
 name.

 After all changes have been made, press [F10] to save the
 changes.  If you do not wish to save the changes, press
 [Esc].

 NOTE:  If you already have teams set up and you make any
 changes to the table affecting the team code, then you must
 use Team Maintenance and apply those same changes.  For
 example, if you change Atlanta's team code from "ATL" to 
 "A", you have to change all the Atlanta players to "A".  

!SAVE

 If you have entered any changes and then press [Esc] to
 abort the process without first saving the changes (with
 the [F10] key), the program will warn you.  If you don't
 want to save the changes, enter [Y] and press [ENTER], or
 merely press [Esc] again.  If you do wish to save the 
 changes, enter [N], press [ENTER] and then press [F10]
 to save the changes.

!CONFIRM DELETE

 Before a team code is deleted, you must confirm that is
 what you wish to do by entering [Y] and then pressing 
 [ENTER].  If you do not wish to delete the team, enter [N]
 and then press [ENTER].

!NFL TEAM

                      [Team Code]

 Enter the 4 character team code you wish to use to identify
 the team.  This field is required and will be automatically
 forced to upper case.

!NFL NAME

                      [Team Name]

 Enter up to 20 characters which identifies the NFL team (or
 college, World Football League or Arena Football).


*SCORING MAINTENANCE
!BASIC POINTS

 You only have to set up basic points if you are importing
 scores.  Enter the point value to assign for each type of
 scoring play.

!PERF TD

 This field is only used to determine the points to be
 awarded if importing scores. If you are importing scores 
 and using the combined basic/performance scoring method,
 then enter the point value to be awarded for a touchdown,
 otherwise enter 0 in this field.
 
!PERF YARDS

                       [Yardage]

 For regular yards, enter the incremental value to determine
 how many points are to be awarded. For example, if 20 is
 entered for yards and 1 is entered for points, then 1 point
 will be awarded for every 20 yards. If the player gains 100
 yards, then he will receive 5 points (100 / 20 = 5). Note 
 that if the player gains only 19 yards, then he will get no
 points, or if he gains 39 yards, he will receive only 1 
 point.

 For bonus yards, you can set up 3 different levels at which
 bonus points can be awarded. For example, for passing, you
 may want to set up the first level at 300 yards, the second 
 at 350 and the third at 400, with different bonus points for
 each level. The player will receive the bonus points for the
 highest level reached. If passing yards are at 375, then he
 would receive the bonus points for the 350 level only, he 
 would not get the bonus points for the 300 level. Note that
 bonus yardage must be greater than the previous level. Also
 note that the bonus levels are optional, you can set up only
 those levels you want to.

!PERF POINTS

                         [Points]

 Enter the number of points to be awarded for the correspond-
 ing yardage. 

!BASE POINTS

                       [Base Points] 

 Enter the number of points to be awarded for each type of
 score. For example, you may want to award 3 points for each
 touchdown pass thrown in addition to the points awarded for
 the distance of the touchdown pass.

!FROM-TO YARDS

                       [From-To Yards]

 Enter the from-to range of the yards to be awarded a certain
 point value. Up to 10 different yard ranges can be entered.
 The first level must start with 1, and the last level must 
 end with 100. All yards 1-100 must be accounted for, or a
 warning message will be displayed when you try to update the
 file. Note that after you enter the To side of a range and
 it is not 100, then the next level will default to the last
 level plus 1.

!POINTS

                         [Points]

 Enter the number of points to be awarded for the correspond-
 ing distance. You can also enter 0 for this field.

*RESTORE WEEK
!CONFIRM

 Enter [Y] to restore the previous week's data files, else 
 enter [N] to return to the menu. When standings are updated,
 backup files are automatically created (FFATEAM.BKP and
 FFAWEEK.BKP) if there is enough room on the disk. When this
 function is executed, the backup file are restored. If there
 is not enough room to create the backup files, a message
 will be displayed that the previous week could not be re-
 stored. The only alternative would be to restore a manual
 backup (if you backed up the files before updating the 
 standings).

*CLEAR FILE
!CONFIRM

 Before clearing the data files for a new season, you must
 confirm that is what you wish to do by entering [Y] and 
 then pressing [ENTER].  If you selected this option by
 mistake, enter [N] and then press [ENTER] to abort this
 function.

 By entering [Y], all data files will be initialized to zero.

*BYE WEEK
!WEEK
 
 Enter the week number to view / edit. If teams have already
 been entered for the week, they will be displayed.

!NFL TEAM

 Enter the team codes of those teams that have a bye for the
 entered week. Leave this field blank to display a selection
 window.  Up to 10 teams can be on a bye week.

 Press [F10] after all team codes have been entered to save
 the information.

 Press [F8] to delete a team code.

*TEAM ROSTER
!LIST

 Enter [F] to print the team roster in fantasy team sort
 order, or enter [N] to print in NFL team order.

*TRAN REPORT
!TEAM

                         [Team #]

 Enter the number of the fantasy team you wish to print.
 Leave this field blank to display a look-up window. If you
 wish to print transactions for all teams, then enter 0.

!WEEK

                         [Week #]

 Enter the number of the week you wish to print.  Enter 0
 to print all weeks, up to and including the current week.

*PRINTER SETUP
!DEVICE

                    [Printer Device Name]

 Enter the device name where reports are to be directed when
 you select [P] for the report destination. Normally this 
 will be LPT1, but can be any valid DOS device name such as
 LPT2, COM1, COM2, etc.

!INIT CODES

                  [Initialization Codes]

 Enter up to 10 initialization codes to be used for your
 printer. Normally, a printer does not need any special
 initialization codes, but some special printers require
 certain codes. When entering codes, enter the decimal value
 for the code. For example, the Esc key has a decimal value
 of 27, so enter 27 to represent the Esc key. The letter
 "A" has a value of 65, "0" is 48, etc. Refer to your printer
 manual which should have a table of keys and their decimal
 values.

!8LPI CODES

                 [8 Lines Per Inch Codes]

 Enter up to 10 codes to set your printer at 8 lines per 
 inch. All reports will assume 8 lines per inch to determine
 proper form alignment, so these codes are required. For most
 printers, an "Esc 0" will set it to 8 lines per inch. Make
 sure you enter the decimal values of the keys. The "Esc 0"
 would be entered as 2 codes, the first one being 27 and the
 second one being 48. Refer to your printer manual which 
 should have a table of keys and their corresponding decimal
 values. 
 
